Ederon

Guide Book
Deck Editor

Complete List of Ederon Special Effects.

Attack Counts: Weapons only. When this weapon attacks a count is removed, when counts reach zero the weapon leaves the playfield and goes to the discard pile.

Attack Effect: Weapons only. When you attack with a weapon, this effect occurs.

Charges: Equipment only. When the card comes into play, it is given the listed number of charges. When charges reaches zero, the card leaves the playfield and goes to the discard pile.

Conjoined: Equipment only. When destroyed or removed from play, morph into the class that played this.

Crusher: Weapons only. When this weapon destroys a blocking weapon, any leftover damage is dealt to the opponent.

Double: Techniques only. A card with Double that is resolved can be followed up with another card in the same phase. However, any card with Double after the first has this effect ignored.

Fast Strike: Weapons only. This weapon can attack the turn it was played on.

Instant: A card with Instant does not end your phase when resolved. Unlike Double, this effect can be used multiple times in one phase.

Nourish: Weapons only. When this weapon attacks, you gain life equal to lifeloss done by it.

Ranged: Weapons only. This weapon is not effected by cards that would deal damage to weapons, neither weapon block retaliation.

Rebuild: Equipment only. When this item is removed or destroyed, it is returned to the user's hand.

Remove: Equipment only. When this card is actively put into the discard pile from play by the user, the noted effect occurs. This does not include the item becoming destroyed by another card, it must be manually removed on the equip phase.

Retract: Techniques only. When this cards' effect is resolved, it will return to your hand instead of going to the discard pile.

Spectral: Weapons only. Armor cannot block damage done by this weapon.

Turn Counts: Equipment only. When the card comes into play, it is given the listed number of counts. A count is removed every turn after the Draw Phase. When counts reach zero, the card leaves the playfield and goes into the discard pile.

Unblockable: Weapons only. This weapon cannot be blocked by the opponent's shield or weapon.

Untappable: Weapons only. This weapon does not tap after you attack with it.