Guide Book
Card Example

CARD NAME: The name of the card. A deck can have up to 4 cards of the same name.

CLASS SYMBOL: Any card can be played if at least one of its class symbols matches the equipped class on the playfield.

TYPE . SUBTYPE: Type determines the phase and the slot that the card can be played. Subtype is more oriented to in-game effects.

HAND SLOT: Indicates how many free hand slots the weapon or artifact needs to be played on the playfield.

EXPANSION AND RARITY: Indicates the expansion the card was released and the rarity of the card itself. The rarity is color coded: Black stands for common; gray stands for uncommon and yellow stands for rare and very rare.

SPECIAL EFFECT: A card may have a pre-defined special rule. It's always in bold and you can mouse over in-game to read a explanation of the effect.

DESCRIPTION: What the cards does. The text on this field always have priority over the basic rules of the game.

FLAVOUR TEXT: Backstory, concept of memorable characters and events on Ederon. Do not interfere in-game.

ARTIST: Who made the art of the card.

POWER/RESISTANCE: Power is the amount of damage a card can do in the attack phase. Resistance is the amount of damage a card can stand before collapsing and thus going to the discard pile. Only equipment have power and resistance values.